Building An Application Using Objects

Thumbnail
Interface Objects (Buttons, text fields and menus) - The building blocks of an application.
This topic introduces you to the different types of object that can be created using the tools palette. You'll learn how to create the standard object types, what each is used for and how to use the different editing modes. (10:19)

Windows Media Windows Media QuickTime QuickTime PDF PDF
Thumbnail
Application Browser - Viewing the different parts of an application.
The Application Browser lets you navigate through your application and its components as you build it. You can select objects, edit their properties or scripts, or view a list of all the different screens (cards) and windows (stacks) in your application. (2:44)

Windows Media Windows Media QuickTime QuickTime PDF PDF
Thumbnail
Commands and Functions - The things an application can do.
Commands and functions make up the fundamental parts of Revolution scripts. This tutorial introduces you to using commands to do an action and using functions to look up or compute values. (4:38)

Windows Media Windows Media QuickTime QuickTime PDF PDF
Thumbnail
Window Objects - (Cards, stacks, and backgrounds) The foundations of an application.
This topic introduces you to the card and stack objects – the foundations of the different windows, dialog boxes and palettes that your application might need to use. You’ll learn how to create stacks of cards, each with their own content, for these different purposes. (10:29)

Windows Media Windows Media QuickTime QuickTime PDF PDF
Thumbnail
Properties - Customizing interface and window objects to suit your needs.
Properties in Revolution allow you to set the look and basic behaviors of objects. In this tutorial you learn how to set properties to give objects a range of standard object behaviors. (5:39)

Windows Media Windows Media QuickTime QuickTime PDF PDF